Lexie Bartlett

Game designer with more than 5 years of experience, specializing in level and systems design. I've worked on the award-winning game Pistol Whip where I designed and built themed levels, created new weapons and game styles.

I love collaborating on gameplay from early ideas through iteration and polish, using playtesting and feedback to refine designs. I'm comfortable working across disciplines and adapting to different design challenges. I always focus on building clear and fun gameplay for a variety of players

lexiePixel

Projects

gif of a level I created for the void slayer pack

Pistol Whip

Pistol Whip is an award-winning VR rhythm shooter I worked on as a game designer focusing on level design and gameplay content. I designed and built multiple playable levels, authored themed music packs including Voidslayer and Elixir of Madness. I also created new weapons and game styles. My work emphasized rhythm-driven pacing, difficulty progression, and iterative playtesting to deliver polished, shippable content.

Forklift VR Simulator

Forklift VR simulator is a professional training simulator where I worked as a game designer on level and scenario content. I designed and scripted over 30 training scenarios, prototyped features in C#, and developed a scoring system that balanced challenge and feedback. My work focused on creating accurate, engaging and well-paced experiences through playtesting and collaboration with industry experts.

Mobile Elevating Work Platform VR Simulator

MEWP VR Simulator is a professional training simulator for mobile elevating work platforms, where I worked as a game designer on level and scenario content. I designed and scripted multiple training scenarios and developed scoring and feedback systems to ensure engaging, accurate and well pacing training experiences. My work emphasized iterative playtesting and close collaboration with industry experts.